Saturday, March 22, 2008

Ghextris


Somehow, I don't think the world is ready for Ghextris' hexagonal-Tetris gameplay. Mostly due to me being finicky about the actual physics of my Tetris games. See, in real life, due to the nature of a hexagon, pieces wouldn't slide in perfectly like they do in the game. They'd stack. It would be impossible to ever get a line cleared because they'd catch whenever there was just one space left in a row.

Ignoring that admittedly anal-retentive complaint, Ghextris is a serviceable if decidely un-featured take on Tetris with hexagonal pieces. There tend to be more piece-configurations with the hexes, and there's also a lot of variability in how you can play them, so it's actually a fun concept.

The graphics are uber-simple; no 3D effects here. None are really needed, but it's not even as pretty as Tetris was on the GameBoy, so... you decide. If the graphics don't matter at all, they don't matter here, and it's fine. If you like your games to please the eye as well as the brain, you're not going to like what you see.

There is no music; generally I would say this is somewhere between a good thing and a completely unimportant thing. Sure, Tetris had a great soundtrack, but virtually every other puzzle game ever made has a soundtrack that just gets irritating. I'm fine with the lack.

If you're an OCD Tetris player searching for a new kick, give it a spin. If you just want a fun real-time logic-puzzle sort of game, there's loads of better ones out there, even ones with multiplayer and high-score lists. In short, pass on this one unless you're a fetishist for Tetris variants.

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